Stadia GDC 2019 Gaming Announcement

Stadia GDC 2019 Gaming Announcement


[Applause] [Applause]. Speaker: Please welcome to the stage, the
CEO of Google, Sundar Pichai! Sundar Puchai: Good morning, everyone. It’s great to be here. Thank you all for joining us. I suppose I should start out with a confession. I’m actually not a big gamer, though I do
play FIFA�19 quite a bit, and really enjoy how immersive it is. I also play ashes cricket quite a bit, and
for those of you who are wondering what cricket is, it’s kind of like baseball, but better. [Laughter]
Another littleknown fact is that Google makes arguably the mostplayed game on the internet
today, it’s the DINO chrome game, mostly played when there’s no internet connection. Not going to talk to you about the high quality
graphics and sophistication you all are used to, but it does have a lot of players, and
probably a lot more hours than I care to admit. While I’m not a big gamer, I do have the privilege
of working at a company and leading a company full of people who love to solve hard computer
science problems. For many Googlers, their journey with computers
started with games. Games have inspired many generations of people
to pursue carrier SYNTAX and through that process this they build resourcefulness, creativity
and collaboration, all qualities that are key to solving hard problems, and within Google
and alphabet, games play a big part in developing our own technology. The best example I can think of is how we
are making progress on AI. Deep minds uses self play to learn from scratch
and master games like chess, Shoji and DO. It’s an important step to creating a flexible,
generalpurpose system that can learn to solve many foundational problems. More recently, alpha star became the first
AI to defeat a top professional player at star craft 2, using a deep neural network
trained directly from raw game data. Increasingly, games are helping AIs learn
to tackle real world challenges. Even beyond deep mind, another great example
we have is VAMO, where we use simulations in gaming to test things that aren’t actually
possible or safe at scale in the real world. In fact, it’s driven more than five billion
hours in simulations that vehicles won’t normally encounter, and we use it, we learn from it
and actually improve the systems that we’ll be replaying in the real world. Perhaps the biggest impact of gaming is how
it pushes us to make big leaps in computing a networking power high affinity graphics
and the infrastructure that supports it all. All of you are pushing computing and technology
forward, and I find that really exciting. At Google, we have always believed that technology
should adapt to people, not the other way around. We’ve been building for some time. For example, when we launched chrome a decade
ago, we imagined, we envisioned that it could be a modern platform for Web applications,
and bring the power of Web to everyone, including use cases that seemed impossible at that time,
like highquality games. Finally, we are making progress towards that
goal. In fact, over the past two years, we’ve been
hard at work on game streaming technology. And last fall, we launched our first public
test with project stream. As some of you guessed, a technical test wasn’t
the whole view of our ambition. It was probably the worstkept secret in the
industry. Internally, we were actually testing our ability
to stream high fidelity graphics over a low agency network. We learned that we could bring a AAA game
to any device at the chrome browser and an internet connection, using the best of Google
to create a powerful game platform. And when we say best of Google, it always
starts with the cloud and networking infrastructure. Our custom server hardware and data centers
can bring more computing power to more people on planet earth than anyone else. Today, we are in 19 regions, and in over 200
countries and territories connected by hundreds of thousands of miles of fiber optic cables. The best of Google also includes our open
platforms that allow us to reach billions of people. With Google, your games will be immediately
discoverable by over two billion people on a chrome browser, chrome books, chromecast,
pixel devices, and we have plans to support more browsers and platforms over time. That’s in addition to all the people playing
and watching games across YouTube and Google play. And when we build these ecosystems, we always
take the approach that we only succeed when our partners do. Collectively, our partners across Web, Google
play and YouTube have earned more than $110 billion over the past four years alone, and
we are committed to this approach here as well. So now we have focused on our next big effort,
which is to build a game platform for everyone. And when we say for everyone, we really mean
it. It’s one of our most cherished values as a
company, be it Android or chrome or AI, we are dead serious about making technology accessible
for everyone. But if you think about games, there are a
lot of barriers for users to play highend games. Beautiful graphics really need highend consoles
or PCs, and games don’t have instant access. Think about the way the Web works. You can easily share a link and it works seamlessly. We want games to feel that way, too. Instantly enjoyable with access for everyone. I think we can change the game by bringing
together the power and creativity of the entire community, people who love to play games,
people who love to watch games, and people who love to build games. That means all of you. We are really excited to work with you. We want to build a platform. We want you to show us what’s possible. And together, I think we can create a new
games experience powered by best of Google and built for everyone. Let’s take a look. Speaker: From the beginning of time, games
have brought us together. Players and spectators. By the handful, the hundreds and the thousands. We built stadiums, places to gather around
every kind of spectacle. Glory. Tragedy. Pageantry. Community, rivalry. And wonder. Until every city, town and village had a place
where anyone could play. Thousands of years later, our games have changed,
but our need to come together remains. This new era of gaming needs a new place to
gather. One place, where anything you dream can be
built. Playgrounds for every imagination. One place where you and everyone you know
and everyone they know will all play together. Speaker: Let’s go! Let’s go! Let’s go! Speaker: Let’s go, squad! Speaker: Let’s go! Speaker: One place that never stops evolving, Where everyone will play. Where did he come from? Speaker: And watch. Speaker: Yes! High five! Speaker: And create. From any screen. At any time. One place for all the ways we play. This is Stadia. Gather round. [Applause]
Sundar: Welcome to Stadia. We are so excited by this. To do this well, it’s important that we have
the right people working on this, experts with deep history and heritage in games. That starts with Phil Harrison, who joined
us about a year ago. He’s a great leader and a great gamer, definitely
someone who knows the difference between RPGs and NPCs. We’re going to pass the mic over to Phil to
show you what we’ve built. Take it over, Phil. Phil Harrison: Thank you, Sundar. [Applause]
Phil Harrison: Thank you, Sundar. It’s such a pleasure to be here today and
thank you for joining us at GDC as we finally get to share Google’s vision for the future
of games, where the worlds of watching and playing games converge into a new generation
game platform, purpose built for the 21st century, powered by the best of Google. Our vision for Stadia is simple. One place for all the ways we play. It’s focused on gamers, inspired by developers,
and amplified by YouTube creators. Today, our industry captivates over two billion
players from all around the world. At the center of that community, its beating
heart, are the game developers, the people in this room that create the most incredible
game experiences that delight players with engrossing stories, characters and worlds
through a dazzling display of technology, artistry and magic. Games are now the single biggest form of entertainment
on the planet, one that connects a vast community across geographies, cultures and language,
and within that passionate community, there is a universe of people who love playing games,
and there is a universe of people who love watching games, hundreds of millions of people
watch gaming content every single day on YouTube. But those two worlds are mostly disconnected,
fragmented and often independent of each other. Our vision is to bring those worlds closer
together, to connect game developers with players and YouTube creators in a way that
only Google can, creating a richer and more vibrant gaming community for everyone to enjoy. Through the power of our data centers, the
extraordinary reach and community of YouTube and our investments in the fundamental technologies
that are the foundations of the open internet, we offer a truly unique opportunity to combine
these worlds. We will be handing that extraordinary power
of the data center over to you, the game developers, where playgrounds for every imagination can
be created. Our first public test of this came in October
of last year with project stream, where we streamed a AAA HD game at up to 1080 P and
60 frames per second over the internet from Google data centers to a chrome browser. We were humbled by the overwhelmingly positive
response from players who were able to join us on project stream. A huge thank you to those of you who participated
in project stream and for your vital feedback, and also to the amazing people at Ubisoft
for trusting us with the latest incarnation of their incredible game franchise, assassin’s
creed. Ubisoft has always been at the forefront of
advancements in the games industry, and they have an incredible track record of success
and creativity. And joining us here in the audience today,
I’m delighted to welcome the CEO and cofounder of Ubisoft, Yves Guillemot. Thank you, Yves. [Applause]
I’d like to thank Yves and his team for partnering with us and to producer Marc Alexi Cote and
the entire Ubisoft Quebec studio for their masterpiece creation, assassin’s creed odyssey. Thank you for bringing your game to our platform
and congratulations for being the first game played by the public on Stadia. As many of you experienced with assassin’s
creed odyssey, we now have the ability to take a sophisticated graphically intense AAA
game and stream it to a chrome browser running on a simple laptop without any sacrifice to
the quality or vision of the game developer. As successful as project stream was, our ambition
is, of course, far beyond a single game. As we developed our strategy for this new
platform, we asked developers how we can help solve some of the most critical challenges
you face. There were three very clear themes that resonated. You told us you wanted to unleash your creativity
without limits, get to the widest possible scale, and make it easier for people to connect
with your games. We used these three themes to anchor our vision
and build our platform architecture, and began to share it with the leading publishers and
developers in the world. Now, let me show you how we have brought this
vision to life. Imagine you are watching games on YouTube
and you discover the latest assassin’s creed odyssey trailer on Ubisoft’s official channel
on YouTube. You will notice the play now button. By simply clicking on that button, the player
is brought directly into the game in a browser in as quick as five seconds. With no download [Applause]
With no download, no patch, no update and no install. Stadia offers instant access to play. Our platform vision for Stadia is to reduce
the friction between getting excited about a game and playing a game. On Stadia, you just need to click on a YouTube
video or link and you can be playing your game instantly. Compare that to today, where gamers are all
too familiar with things like this. With Stadia, this waiting game will be a thing
of the past. The power of instant access is magical, and
has already transformed the music and movie industries, and with Stadia it is now available
at the highest level of gaming. But wouldn’t it be even more magical if that
same game and that same instant experience could be available across any screen type
in your life. A key benefit of our platform is that a single
creative vision and a single code base can now be enjoy instantly across any screen. At launch, we’ll support being able to play
games across desktops, laptops, TV, tablets and phones. This new generation of gaming is not a box. With Stadia, the data center is your platform. There is no console that limits the developer’s
creative ideas, and no console that limits where gamers can play, and we’re about to
show this to you now. This is not a concept. It’s not a test. This is really. I’d like to bring my friend Khaled to the
stage to show you this working. [Applause]
So imagine you’ve just discovered that game for the first time. You’re running it on the chrome browser, and
here it is on a pixel book running the chrome OS. There is basically no hardware acceleration
on that laptop whatsoever and the game is running directly from our data center. It’s then easy and instantaneous to move that
same game experience from exactly that moment on to the phone here on a pixel 3 XL. [Cheers and Applause]
Once again, no loss in quality and we can go straight on to the desk top PC. We actually went to buy the least powerful
PC we could find here and we could enjoy the same vision that the developer had, the same
high quality 1080P stream at 60 frames per second and the full game vision, regardless
of the hardware that you’re using. And then it’s once again seamless to go from
running on our PC to running on a tablet. In this case, once again, running the chrome
OS on a pixel slate. [Cheers and Applause]and then finally, we
then move seamlessly to the TV. And so this TV is accessed using this, which
is a chromecast ultra HDMI streamer. There is no console required to reach this
experience. [Cheers and Applause]thanks, Khaled. Great presentation. [Cheers and Applause]welcoming any and all
players is fundamental to Stadia, where you can try with your friends on devices you already
own. And as such, we are also enabling players
to use your existing USB controller or mouse and keyboard when playing Stadia on a laptop
or PC. By eliminating that friction, that barrier
to entry, we will make it simple and easy for players who want to try Stadia for the
first time. But, of course, we will have our own controller
that is being uniquely designed to enhance the experience for the Stadia player. I’d like to introduce you to the newest member
of the Google hardware family, the Stadia controller. [Cheers and Applause]this is your gateway
to the best of Stadia. It enables you to access the full Stadia experience,
and there are many advantages to the Stadia controller, and the first is that it will
connect, through wifi, directly to the game that is running in the Google data center. The Stadia controller identifies which screen
or device you want to play on and links it with your game session running in the cloud,
ensuring the highest possible performance and the best experience for players. In addition to the standard functions you’d
expect to see on a modern game controller, the Stadia controller features two very important
new buttons. The capture button is for sharing and saving
your game experience back out to YouTube. The gamer can choose to share their experiences
starting with a click of this button, to themselves, to their friends, or to the world. They are in control. And the second one is the Google assistant
button. Pressing this button allows players to immediately
access the controller’s builtin microphone so they can get help from the assistant for
special ingame features integrated by developers. Our goal with Stadia is to help fuel developer
creativity at every level. And next, we’ll take a look at the incredible
computing power we have custom build into our data centers that will further accelerate
innovation. I’d like to introduce my friend and colleague,
the head of engineering for Stadia, Majd bakar. Majd Bakar: Thanks so much, Phil. Let’s look at the realtime computing power
we have put into our data centers that will change how we view what a game platform can
be. In order to deliver an amazing experience
for your games, we needed to bring powerful computing closer to users. We’ve built Stadia’s architecture on top of
the Google data center network, the same network that has been delivering search results to
your fingertips in milliseconds for more than 20 years. The network consists of fiber optic links
and subsea cables between hundreds of points of presence and more than 7,500 edge node
locations around the globe, all connected with our network backbone. Stadia is built on infrastructure that no
one else has. More edge nodes mean the compute resources
are closer to players, which results in better performance. We took that proven model and infused it with
customdesigned, purposebuilt gaming hardware, creating the most powerful and connected gaming
platform. Each of Stadia’s data center is composed of
interconnected racks that deliver the highpowered, graphics, memory and storage needed to run
the most demanding games. Only with Google can you apply the power and
flexibility of data centers to game development. This architecture is the foundation for this
new generation of gaming. We’ve been testing this technology privately
within Google for years, for our initial public test with project stream in 2018, we delivered
up to 1080P, 60 frames per second with stereo audio. When Stadia launches, we will have increased
performance significantly to support resolutions up to 4k at 60 frames per second. [Cheers and Applause]with HDR and surround
sound. And in the future, we’ll be able to stream
games in up to 8k resolution. [Applause]
We know there are not that many homes or TVs in the world that have 8k today, but we also
know the widespread adoption of 8k is inevitable. We have built our platform to scale up with
the highestperforming networks to deliver the visual quality demanded by future generation
of gamers and game developers. What’s even more exciting is that in addition
to the stream you get as a player, there is a second simultaneous stream at 4k, 60 frames
per second that you can choose to share directly to YouTube from the Stadia data center, meaning
your gaming memories will be saved at the highest possible quality. Stadia is not constrained by the limitation
of traditional console systems. Instead, we have built a truly flexible, scalable
and modern platform that allows us to push performance beyond what was previously considered
possible. This architecture gives us even more flexibility
to scale. And thanks to fast transfer speeds between
the Stadia instances in our data center, our platform can connect instances together to
dynamically expand the capabilities, along with the need of your games. As a developer, you’re used to being forced
to tone down your creative ambition that are limited by the hardware. But our vision with Stadia is that the processing
resources available will scale up to match your imagination. In this new generation, the data center is
your platform. We’ve partnered with our friends at AMD to
build a custom GPU. I’d like to personally thank Dr.�Lisa Su,
AMD president and CEO, who is here with us today. Lisa and her team helped us design a chip
to bring you more than 10 teraflops of power, which we’ve coupled with a custom intel�CPU
to make up a single Stadia instance. And here’s how the graphical power of Stadia
compares to the top two consoles in the market. You can see [Applause]
Thank you. You can see that a single Stadia instance
is a big step forward. 10.7 teraflops is more powerful than the top
two consoles of the previous generation combined. [Applause] Stadia will be using the Linux
operating system and the open graphics API, Vulkan. And when it comes to game engines, we’re excited
to announce that we have partnered with unreal, who will be fully supporting the Stadia platform. We are also partnering with unity to bring
full support for the two most popular and familiar game engines to our development community. And we’re empowering developers with an amazing
array of familiar middleware that you already use to power your game development, including
the most popular physics engine, Havok. And here is a list of our partners now. And of course, this list will continue to
grow over time. With this suite of tools, game development
can evolve as quickly as the imagination of content creators. To achieve that, we are providing multiple
ways to make games for Stadia. You can develop on our cloud, your cloud,
and at your desk. Our goal is to make Stadia the most flexible
development environment ever put together, and that power is, of course, used to create
the best content. Our first guest is from a company known for
creating the most sophisticated and impressive gaming experiences in the industry that always
demand the most of every system they run on. We had the chance to give our friends at ID
early access to our tools and technology. It’s my absolute pleasure to welcome to the
stage executive producer from ID, Marty Stratton. [Applause]
Marty Stratton: Hi, everyone. Thanks so much for having us here, Phil and
Majd. I’m honored to be part of a team at ID that
has spent more than 25 years on the bleeding edge of technical innovation. When we first met with Google about game streaming,
frankly we were skeptical, about how it would work, and in particular, how it could work
with a game like doom. However, we recognized not just your ability
and resources to make game streaming a reality, but more importantly, the passion to support
a game as fast, fluid and uncompromising as doom. After all, if you’re going to prove to the
world that you can stream games from the cloud, what better proof than doom? And, if you’re going to prove to a developer
that you’re serious about building a robust platform, what better team than ID, where
we push every platform to its limit. In fact, back in 2016, doom was the first
AAA game released on Vulkan. And because Stadia is built on that same Vulkan
API, it didn’t take us more than a few weeks to get our upcoming sequel, doom eternal,
looking and playing great on Stadia. Built on the fun and sense of power players
expect from the series, doom eternal is a pure and unfiltered action FPS experience. You play as an unstoppable hero sent to destroy
hell’s fiercest demons across an expanding universe of unbelievable locations. We couldn’t be happier to be bringing doom
eternal to Stadia and are thrilled to announce that the game will be capable of running at
true 4k resolution with HDR color at an unrelenting 60 frames per second. [Cheers and Applause]we actually can’t wait
to show you more of doom eternal very soon, in fact. We have the full game running on Stadia live
from Google data centers, and you can see it today at our developer session. It starts at 12:30 over in west hall. You won’t want to miss it. Thank you to Google and Stadia team for giving
us this opportunity to share a bit about doom eternal. Thanks so much. [Applause]
Phil Harrison: Thanks so much, Marty. It’s a privilege to work with ID and your
incredible engineers and creators. For anyone who knows the franchise, you know
doom eternal will look and play amazingly well on our platform. It was important for us to partner with a
developer like ID so that we could prove not just to ourselves, but to the entire industry,
that our platform is capable of supporting the most demanding titles. And doom will be running on a single Stadia
GPU. The fundamental benefit of our cloud native
infrastructure is that developers will be able to take advantage of hardware and power
in ways never before possible, and that includes taking advantage of the power of multiple
GPUs at once. We’ve asked our friends at UL benchmarks,
makers of 3D mark, to put Stadia to the test. In this video you can see some comparison
points showing the difference between our single GPU and multiple GPUs. What you see here on the left of the line
is running on a single 10.7 teraflop GPU. And on the right of the line, you can see
the same content running on Stadia using multiple GPUs. In this demo, we’re highlighting realtime
fluid defamation. Accurate water simulation is one of the most
computed effects of the games and it’s a powerful example of what Stadia is capable of and I’m
so excited to see where game developers go with this kind of performance. When we designed Stadia, our goal was to solve
many of the pain points that we’ve heard about from developers, particularly those related
to multiplayer. In traditional platforms, the client and server
are connected by the unpredictable internet, and therefore the multiplayer experience is
limited by the client with the slowest or poorest quality connection. But with Stadia, that game, client and server
both remain on Google’s networking backbone, resulting in predictable low latency, reliable
connectivity and data security since no traffic gets exposed to the public internet. Developers who use Google’s data centers can
create a predictable multiplayer experience that scales to an order of magnitude greater
than anything enjoyed by gamers today. What that means is a synchronized state across
a very high volume of players, where innovations like distributed physics can be built into
your games, where battle royale games could go from hundreds of players today to thousands
of players tomorrow. And, yes, no cheating and no hacking. Google has always believed that the world
is a better place when we are able to connect without barriers. And as a new generation game platform, Stadia
will, of course, embrace full crossplatform play. [Applause]
Developers will have the ability to enable crossplatform multiplayer for all players,
and even bring game saves and progression across as well. I’d now like to introduce a member of Stadia’s
R�&�D team who are pushing the envelope, bringing the best of Google to game developers. Please welcome to the stage our lead designer
for research and development at Stadia, Erin HoffmanJohn. [Applause]
Erin HoffmanJohn: Thank you, Phil. One of our team’s favorite comments about
project stream was a tweet that described Stadia’s technology as the work of wizards,
and we are incredibly fortunate to work with wizards every day bending their magic toward
games. I’d like to take you through a few technologies
and features that we’ve been working on that are going to enhance the game development
process for developers big and small. The first one is focused on multiplayer. Stadia not only provides highperforming multiplayer
experiences from player to player, but also allows developers to create new, gorgeous
gaming environments. Our friends at tangent games have been working
with us on a technical proof of concept that you can see here behind me. They spent a few short weeks creating this
beautiful multiplayer world with a persistent massively destructible environment. It is a raw demonstration of scale and power
using the best of Stadia technology where every piece of the environment in this multiplayer
world is destructible using realtime rigid body physics. Using Google’s unique infrastructure, developers
can create games built to house hundreds of players with low latency and perfect synchronization. This demo will be available on the show floor
if you want to check it out this week. As we were building the platform, we collaborated
with individual developers, but we also thought about trends in game development. When we thought about our most treasured gaming
memories, something kept coming back, something that we had lost. When modern games start to push the boundaries
of current hardware, rendering two or more scenes simultaneously becomes too resource
intensive, and so split screen couch coop has been fading from gaming. But when all of your clients are in the cloud,
couch multiplayer has new life again through Stadia in what we’re calling stream connect. In the past, the resources required to execute
split screen coop have required developers to sacrifice more of their creative goals. With stream connect, we’re making it possible
to realize split screen multiplayer without any performance penalty. Behind me you’ll see a technology proof of
concept that we built at Google. It’s called the night forest, a coop demo
with asymmetric player roles. Here we have two players, one hunter on the
ground and a supporting aerial player, set up in a standard split screen view. Each of these screens is powered by a separate
Stadia instance. But what would happen to squadbased games
if developers could allow players to call up the views of their teammates on demand
or utilize any polygonal surface as a receiver for another player’s video stream. Stream connect makes this possible with extremely
little effort on the part of the developer, bringing dynamic, squadbased gaming into easy
reach even for very small teams. We’ve shown you three views but we can keep
going. We can keep adding streams and shape how they’re
shown to the player, giving a designer not one but many cameras into a scene. Now imagine if you could go beyond seeing
into players’ worlds. What if you could interact with them. Here we have our streams configured into a
command center where a fourth player can coordinate the movements of our drone, scientist and
hunter characters. Now that coordinator is reaching into the
world and placing a beacon to call attention to a particular location, seen instantly by
the other players. Stream connect is just one of the ways Google
is working to support developers in creating more immersive and creative experiences, whether
bringing back effortless couchbased coop or inventing entirely new multiplayer games. Our next technology demo focuses on the power
of the Google cloud and machine learning and how they can have an impact on accelerating
developer creativity. Every developer feels the burn in preproduction
to get to a game’s magic sooner. We think Google’s machinelearning technology
might have some answers. Here to talk about it is a developer known
for creating some amazing stylish and celebrated independent games, including dead light, RIME
and the invisible hours. Please welcome chairwoman of Tequila works,
Luz Sancho. [Applause]
Luz Sancho: Thank you, Erin. I am very excited to be here for the unveiling
of the Stadia platform. There are so many different benefits that
Stadia delivers to all developers, big and small, and particularly for a studio like
ours. At Tequila works, we are very proud of the
art styles of our games. It’s something we spend a lot of time perfecting. Our development cycles typically last 24 months,
and as you can imagine, a large part of that time is dedicated to defining the art and
style of the game. We are particularly proud of RIME. Its visual identity created a lasting impression
with our players, but it took us a long time to get to that final style. That’s why we were so excited to hear from
Google about one of the tools they are making available, an amazing tool that will dramatically
influence and ease this process. With style transfer ML, Google is applying
the science of machine learning to art visualization. Erin HoffmanJohn: Style transfer is a machine
learning technology that runs on the video frame created by the game. All of this happens in real time on a Stadia
instance. We built this demo to show you what it can
do. We start with a gray box world and take any
image we want, in this case Kandinsky’s yellow, red, blue and the model does the rest. Throw it starry night and you have another
style. Give it scratch art, and you get this. We’re doing our part to empower the artist
inside of every developer. The R�&�D team iterated through hundreds
of art styles testing this technology, and one of our favorites came from an old friend. What excites us and some of our partners so
far is how many playable art styles we can create just by feeding it more and more images. It inspires and empowers our artists to get
the visions in their heads into interactive environments in a whole new way, and this
is just the beginning. Luz Sancho: We are using a style transfer
made in our studio today and we are blown away by the impact it’s having on our latest
creations. You will see it. This could really change everything. Thank you so much. Thank you. [Applause]
Erin HoffmanJohn: Thank you, Luz. With style transfer, our goal is to help developers
find the magic of their games quicker. You can check out style transfer during the
show this week. We can’t wait to hear your feedback. Creators inspire us to bring the best of Google
to games, and creators are at the heart of Stadia. It isn’t just what they create, but how those
moments are experienced by players, moments that resonate for generations to come. The last feature we want to introduce today
is another special experience made possible by the cloud. It’s called state share. And here to talk about it from Q games is
Dylan Cuthbert. [Applause]
Dylan Cuthbert: Hey, everyone. It’s great to be here with all of you today. As a veteran game developer, I love how creators
on YouTube have brought our games to life. But I’ve always wished those experiences could
be more social, and even more fun. I’m extremely excited by what I’ve learned
from Google about bringing new ways to share a game’s replayable moments. With a new technology called state share,
developers can let a player instantly share a playable moment from a game. This could include the world state, the player’s
position, items they’re carrying, anything the developer wants to pack into a shareable
moment. The game’s state can be encoded into a link
that tells Stadia where to pick up the game. This could be sent to one player, or it could
be shared with thousands at the same time on YouTube, through Email, apps, messaging
or wherever links can go. To me, this totally changes how I think about
the experiences for players. I can create moments specifically for this
kind of sharing, challenges to beat my incredible speed runs or chances for other players to
also experience those same tough boss battles. I can build as many shareable moments as I
want and let the internet turn my whole game into an infinitely replayable treasure hunt. I was so intrigued with the possibilities
of state share that I designed a brand new game around it and it’s the biggest title
ever for Qgames. Right now, it’s still under wraps, but I can’t
wait to reveal more about this game later this year. Thank you very much. Thank you very much. [Applause]
Erin HoffmanJohn: Thanks, Dylan. State share is one more way that Stadia is
working to empower developers with entirely new tools that embrace a player’s desire to
discover, share and build a community. We are extremely excited by the reception
it’s gotten from our early partners so far. And with that, I’d like to introduce the head
of gaming at YouTube to tell you what Stadia means for content creators. Please welcome Ryan Wyatt. [Applause]
Ryan Wyatt: Thanks, Erin. I’m very excited to be here at the unveiling
of Stadia. As you’ve heard, Stadia’s about delivering
the best developer experience so that the best games can be made, but we’re also committed
to making sure that we have the best creator experience so that the entire community gets
stronger together. YouTube is where people come to watch gaming. More than 200 million gamers come to YouTube
every single day to engage with their favorite games and creators. And they come because of the community of
gaming creators and viewers who have turned YouTube into the gaming platform that it is
today. We’re always looking for ways to strengthen
the connection between creators and viewers, and Stadia is designed to bring them together
like never before. Gaming has always been the backbone of YouTube
since the platform first was founded in 2005. And one thing YouTube gaming creators want
is to engage with their fans. That will always be the most important thing
to them. That’s why over 50 billion hours of gaming
content was watched on YouTube last year alone. And to just give you an idea of how much 50
billion hours is, you could walk to Pluto and back more than a dozen times. Stadia’s focused on empowering both creators
and viewers to achieve new heights by breaking barriers of content capture and creating unique
ways to engage with and grow a creator’s audience. Established creators will have new ways to
engage and monetize on YouTube with Stadia features, and with aspiring creators, we’re
going to break down the barrier of entry in capturing content by giving you the ability
to highlight, live stream and capture directly from Stadia. We’ve already seen the idea of any YouTube
link being a direct access point into the game, and that is a huge opportunity for both
big and small creators. We’re empowering creators to forge deeper
connections with their audience, and one of those ways will be to make it easier to actually
game with them. Often when you’re watching a stream, you find
yourself wishing you could be in there playing alongside with your favorite creators. On traditional platforms, you would have to
fire up your console or your PC and just hope that you get matched up with them. However, with Stadia, and a new feature called
crowd play, you’ll be able to simply click a button displayed right in the stream and
jump in and play with YouTube creators that you’re watching. Take a look at the video behind me. It’s a live stream of NBA 2K. The person watching can simply click the link
and be placed into the lobby for the next game. If you think about it, crowd play can act
like an allnew lobby system for games, and with Stadia, YouTube becomes the ultimate
discovery and engagement tool for content and, of course, YouTube creators will have
full management capabilities over this feature. To all the game developers, publishers and
the millions of YouTube content creators out there, soon we’ll have more information to
share on these engagement tools and how we’ll be working with you to connect with and build
your communities. I’d now like to introduce a friend of mine
to the stage. He has over 11 million subscribers to his
channel the game theorists and he and his wife Stephanie have often been advocates for
the YouTube community. So we were delighted to talk to them. Please welcome to the stage, my friend, matpat. [Applause]
MatPat: Thanks, Ryan. It’s an incredibility honor to be here today. Now, for us creators, our audience is our
lifeblood, whether we’re breaking down the reallife science of the fictional world of
fallout, or diving into the theories behind bendy and the ink machine or simply screaming
game play on our live stream channel GT live, we’re always looking for new ways to connect
and engage with our audience, which is why, when I first met with the Stadia team, I was
floored by the impact that it can have for not just gamers, but also creators. Stadia not only empowers me to easily create
and share my work, but it also unlocks completely new ways for me to build a stronger bond with
my audience. Crowd play, for example, gives our audiences
the chance to instantly jump into a game with us and then the creator can feature them live
on the stream in real time. Another feature that I’m incredibly excited
about is state share. Here, the possibilities are literally endless. Live streaming horror games, for instance,
has been one of the most popular formats for live streaming on YouTube since its inception. But now with state share, you can actually
take this to the next level by letting the people who were just watching you replicate
the exact same scenario you just played through in game, like that impossible moment when
you’re out of med kits and you suddenly have a zombie breathing down your neck. Imagine the endless variations that creators
can layer on top of all their favorite games by specifically designing challenges oriented
to their unique audience. For creators, you suddenly become a game maker
yourself, creating challenges through state share allows us to continue creating content
for all your favorite games long after the game itself has been completed. And, on the other hand, the audience now can
reconnect with all their favorite games in completely new, exciting and fresh ways. But, of course, also as a gamer, I’m looking
forward to tremendously all the new possibilities of game play that Stadia opens up and that
can be built only for Stadia. I mean, think about this. A thousandplayer battle royale matches, incredible
your graphical possibilities, and, of course, all of this is available across any screen. Literally, I could just pick up my phone and
start playing exactly where I left off on my laptop even while sitting in an audience
of a keynote like this one. I hope you’re not playing right now. A lot of exciting stuff happening on stage. But you could do it. Stadia just truly unlocks new opportunities
to create, share and engage across YouTube. I am personally thrilled about what Stadia
brings to the table, how it United States technology and entertainment and completely
new ways that we have never seen before and in ways that can only be possible through
the combined power of Google and YouTube. So I thank the Stadia team for having me in
here today. I can’t wait to see what else you guys have
in store and I’ll see the rest of you on the floors of GDC. [Applause]
Phil Harrison: Thanks, Ryan and mat pat. Connecting players and creators to their favorite
games is core to our vision. We’ve shown you how YouTube and Stadia offer
the ability for gamers to connect with content creators and game developers in extraordinary
ways. There is another Stadia integration with YouTube
that we’re really excited about, designers love creating challenge, but as games reach
more and more people, the design problem of creating a perfect challenge gets more and
more difficult. When a player is stuck on a level or puzzle
and desperately wants that next beat in the story or the breathtaking views in the next
level, what do they do? Today, they have to leave the game, fire up
YouTube, find the right video, scrub to the right part of that video and watch how it’s
done. With Stadia, that help will be just a button
press away. Take this example from our friends at crystal
dynamics. When the player gets stuck on a level, like
me, instead of grabbing a laptop or a phone, they just need to push the button on the Stadia
controller to get help from the Google assistant. No distractions. No need to take your eyes off the game, and
no secondary devices needed. [Applause] it’s another deep way in which
we’re connecting players with the games they love. Stadia is about removing barriers for players
to get to their favorite content and moments. With Stadia, any link can be an access point
to the game. So for a developer, the entire internet can
become your store, whether it’s from our Stadia store, text messages, reddit, Facebook, twitter,
discord, Google search results, YouTube videos, G mail or from the Google play store, gamers
are going to be able to find, discover and enjoy your games anywhere they are, and easily
share them with their friends. It’s a truly revolutionary way to discover
your games. Stadia will be home to a variety of games,
and we’re happy to say that we will offer comprehensive parental controls for all content. We’ve already shipped development hardware
to more than 100 studios around the world and more than 1,000 creators and engineers
are hard at work bringing their games to our platform. In addition to partnering with developers
big and small, I’m also thrilled to announce that today, we are forming Stadia games and
entertainment, which will build experiences designed exclusively for Stadia as Google’s
own first party game studio. [Applause] and we’ve recently been joined
by one of the industry’s most successful executive producers to lead that organization. Ladies and gentlemen, please welcome the new
head of Stadia games and entertainment, jade Raymond. [Cheers and Applause]
Jade Raymond: Thank you, Phil. If you, everyone. I am so honored to be here at the unveiling
of Stadia. In my career, I’ve been lucky enough to work
with some of the most talented and passionate developers in the world. Passion is at the root of all great games,
and it’s what motivated me to join Google. What I love about games is that we continue
to redefine what a game is. When I was 12, I saw the holodeck on an episode
of star trek, and even though the games I played at the time were side scrolling, pixelbased
kind of games like mega man, it was obvious to me that one day games would take place
in fully immersive worlds. Today, you have seen so incredible tech, and
hopefully, like me, you now believe that we are on the brink of a huge revolution in gaming,
one that will unlock a whole new level of creativity for developers. There are no limits to the human imagination. And now that the data center is your platform,
the processing power is limitless as well. I’m excited to announce that as the head of
Stadia games and entertainment, I will not only be bringing first party game studios
to reimagine the new generation of games. Our team will also be working with external
developers to make all of the bleeding edge Google technology you have seen here today
available to partner studios, big and small. We are committed [Applause]
To going down the bold path, learning what is working best and sharing key tools and
tech so that we can take games to the next level together. The way I see it, there has never been a more
exciting time to be a developer, and Stadia will be a driving force, defining the future
of games and entertainment. Thank you. [Applause]
Phil Harrison: Thank you, jade, and a very warm welcome to Google. With Stadia, our goal is to combine the world
of people who play games and the world of people who watch games into one global community
powered by the best of Google. We’ve shared a lot today. With Stadia, you’ll be able to build your
games backed by Google technology like Google assistant, ML and sensorflow. You will be able to deliver your games to
more gamers across the globe through chrome, chromecast and pixel, and you’ll be able to
connect with the biggest community of gamers and YouTube content creators. So how do you get involved? For developers who want to create content
for Stadia, we welcome you to go to Stadia.dev where you can apply to get access to development
tools. If you want to partner with our team at Google
to help bring your game to market, we have Stadia partners, a program designed to give
you the resources your team needs to make something great. And for players who want to be the first to
learn more, you can go to Stadia.com and follow us on these social channels. So when will players be able to experience
Stadia? I’m thrilled to announce that Stadia is launching
this year, 2019. [Cheers and Applause]we will launch first
in the U.S., Canada, the U.K. and most of Europe. It’s been my privilege today to introduce
Stadia on behalf of the thousands of Googlers who have worked tirelessly to bring this vision
to life. This is the first step in the journey, and
we’ll be connecting with you again in the summer to share more details on the games
you’ll get to play at launch and beyond. Thank you very much for gathering around with
all of us today. With Stadia, we can all dream bigger, and
together, build a playground for every imagination. Thank you. [Cheers and Applause]

100 thoughts on “Stadia GDC 2019 Gaming Announcement

  1. I can see it now; Patreon tier 2 supporters can send me a state and Ill do the boss…
    State scum anything, forget savegames.
    That moment in DMC5 where she isnt wearing anything? goo.gle/b0oBs (1.32B views)

  2. Please reach out to Square Enix! I can't wait to play a graphics intensive game like FF15 with maxed out settings via Stadia!

  3. that is amazing!! i hope the day of release i have already a good PC to play! more power Google! #STADIA GDC19

  4. I hope one day i can see the stadia combine with real VR, the game-play scene in Ready Player One may be closer and closer

  5. Funny, Stadia 10,7 tflops and comparing it with Native hardware.

    Just wait for Microsofts Xbox Anaconda, Phil Harrison 😉

    What a shitty Controller Design, lol

  6. I can't help thinking about it, but it's still easier for nerds to think about technology, technology, technology and technology than to emphasize the importance of reducing infrastructures' size and our survival on this planet.

  7. the internet does not now reach many people in the US. just running basic internet to many cell phones add game streaming is not wanted or needed. games as a service is nothing but another money grab

  8. Can see this being successful because enough consumer base would have decent net to run it. Gonna be a solid platform. Wonder if they're going to show anything at e3.

  9. I don't trust Google anymore. Why should I buy an Android device or a Chrome book, when Google can throw it's customers anytime just like that?. After this we are convinced that users need a new eco system out of Android or IOS.

  10. Think this will flop hard. This will only work well with 100% stable internet with a guaranteed internet speed of around 100 Mps everywhere on the hole planet. I mean just the other day Youtube and Google went down and just on my buss trip into work I have around 5 zones where my internet dips and I live close to the main Capital.

    Think this idea is especially stupid if we consider that mobile chips as are in the Switch are already running games like Hellblade, Xenoblade Chronicles 2 and Zelda – Breath of the Wild. Next gen these chips will easily outperform the PS4 Pro and Xbox One X.

  11. Not going to lie the stream connect would be a game changer just imagine your playing PUBG and your able to see all your teams screen while you are playing it would make it more intense.

  12. How happy I am, one more way for google to steal money from as, eea! A finger up for the great thief
    "GOOGLE"!

  13. Finally best way to get stuck to a electronics device and become fatter than already we are,
    Hellooooo Diaaaaaabetessssssssss

  14. I am cautiously optimistic.
    If it works as advertised, it will be pretty cool.
    I assume it will either be subscription-based, or I will have to buy a license for whatever game I'd like to play.
    We'll see how the pricing goes before I get my hopes up.

  15. lol So he's not a gamer and he loves Fifa 19. Not a good thing to say when giving presentation on gaming.

  16. Wr need Romania on countries where Stadia will be available. We have amazing internet connection here,you should have servers in our country,why we are out?

  17. I have been purchasing every new Xbox and Sony console for as long as they have been selling them. This may be the first time I will be passing on Xbox 2 and PS5…. Please deliver Google! If so, I am going to get the Pro version and play monthly. Please quickly expand on your statement that you can exponentially increase power by combining base stations so as to beat the experiences on Xbox 2 and PS5 so I dont go back. Please do everything you are saying you will do! I have 500Mb internet. Bring it on! PLEASE!

  18. WARNING : GOOGLE IS A ROGUE ENTERPRISE AND AN UNCHALLENGED MONOPOLY, LITERALLY USURPING POWER GLOBALLY. GOOGLE LIVES OUTSIDE THE LAW. GOOGLE IS WHAT THE NAZIS WOULD HAVE BEEN WITH CUTTING EDGE TECH. GOOGLE IS A CRIMINAL EMPIRE ANSWERABLE TO NO COUNTRIES LAWS.

    THEY TRACK YOU AND PENALISE YOU FOR SAYING YOU DON'T WANT THEM TO. THEY CREATE AI MESSENGER APPS SO GOSSIPING TEENS WILL UNWITTINGLY GIVE THEM THE INFO WE STUBNORN LOVERS OF PRIVACY WON'T.
    GOOGLE IS CONNECTED TO EVIL AND CORRUPTION ON EVERY COMPASS POINT WITH COUNTLESS NAMELESS COMPANIES NOTABLY ABSENT FROM GOOGLE EARTH.

    GOOGLE IS THE ENEMY OF HUMANITY AND THEY'RE TRYING TO MAKE US ALL THEIR APATHETIC CONSUMER ZOMBIES (GOOGLE AND IT'S CORRUPT SILICON VALLEY, POLITICAL AND CORPORATE COUNTERPARTS SHOULD BE MONITORED CONSTSANTLY AFTER ALL THEY EXPECT US TO BE OK WITH IT

    WAKE UP, GOOGLE IS EVIL, RESIST!

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