Pocket Code theory of learning

Pocket Code theory of learning


In this video we explain our approach on
how teaching and class can happen with Pocket Code. We have fundamentally the
opinion that kids learn better and more by interacting and communicating with
their environment and peers than by being instructed into facts or methods.
This self-controlled kind of learning is common in kindergartens where kids
experiment and interact with their environment in a natural way. When
they are enrolled in school their whole learning environment is
often changing dramatically into an instruction based drill and practice
environment. Our goal is to recreate this kindergarten kind of learning
environment and adapt for schools. Now let’s talk about how materials are
usually used by kids in kindergarten kind of learning environment. For
example water colors which are common in kindergartens. Usually kids are
interacting with watercolors in a natural way by drawing and mixing
different colors just as it comes to their minds. Even though kids didn’t get
theoretical instructions about drawing they find their own ways of mixing new
colors and using different drawing styles to create the personal artworks.
While doing this they will feel positive emotions and collect experiences in
practice. Of course they get some instructions at the beginning for
example how they can hold brushes comfortably. When kids get the
possibility to get in touch with things in this way it can result in finding a
strong personal motivation for these kind of activities. Let’s switch to Pocket Code. In Pocket
Code kids are using visual LEGO-style bricks to create their own computer
programs directly on their phones or tablets. Such programs can be games,
animations or stories. The topic of this programs is not limited to computer
science content. Similar to our example of watercolors before kids are able to
create their personal programs in a very natural way with Pocket Code. At the
beginning kids will get some kind of instructions for example how the
structure of the Pocket Code app looks like and where in
Pocket Code this LEGO-style bricks can be found. Our aim is that kids can
overcome obstacles while coding on their own programs. These obstacles
should be overcome with the help of ideas and solution from mathematics and
computer science. The resulting motivation combined with
later on instructions into theoretical concepts and knowledge, similar to our
painting example before, opens new doors for young people and can potentially
make them into leaders in the field of computer science. So how should the
learning environment look like where Pocket Code is the main learning
material? This learning environment should fulfill for conditions. Kids learn
well when they work with passion on their own projects in a playable way in
contact with peers. The teacher as a facilitator, his job is to fulfill these
requirements of the learning environmental in class and help his
students to overcome obstacles which which turn up during programming.

2 comments / Add your comment below

  1. If you need help with Pocket Code, check out our chat and voice group server for English speaking users: https://catrob.at/DPCena

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