Making Your First Game: Practical Rules – Setting (and Keeping) Goals – Extra Credits

Making Your First Game: Practical Rules – Setting (and Keeping) Goals – Extra Credits

All right So last time we gave you general tips for starting your first game scope small Build around your talents ask the internet if you get stuck and don’t give up this time we’re going to dive down into the nitty-Gritty There are a lot of tutorials out there that cover how to do the programming or create the art for your first game So we’re going to stick to giving you the best practices for how to actually approach the project itself So for your first game tip number one don’t plan a project that you think will take you more than a month. remember You’re going to be getting better with every game you build and you’ll actually often be better off Just tossing your first project aside and starting from scratch after you’ve gotten it out there and learned all you can from it Tip number two. It’s Gonna. Take you more than a month, but don’t sweat it You won’t have much frame of reference when you’re planning that first game you’re going to create and even the most hardened Professionals have learned over time to just take their best Scheduling estimate and then add 50% to it because surprise has always come up in game development and each game presents its own unique challenges So if you overshoot your one month deadline don’t panic it happens, but if you’re coming up on three months, well, you probably scoped Too large take what you’ve learned and start something smaller next time Tip number three don’t worry too much about the design of your first game it kills james to say this but don’t spend weeks designing Systems or mechanics that you don’t even know if you can implement yet? Just get to building something as quickly as you can the experience is way more valuable than the end results this time around Tip number four set milestones this one sounds obvious But it can be so easy to ignore on a small project if you estimate your project should take you about a month set yourself A milestone goal for every week tip number five take those big milestone tasks and break them down even further as you plan any Tasks that you’ve listed as taking more than a week is probably best broken down into smaller tasks This is true for pretty much any game you’ll ever build build graphics engine or complete character art are way too big to be tasks Implement hardware instancing or Rig main character those are at least closer even those can probably be broken down further Having a granular task list will help you plan better keep you on track and make you feel like you’re really accomplishing things as you take them off the list Tip number six send yourself Producer emails at the beginning of each week send yourself an email saying what you did last week And what you plan to do this week, then compare that with last week’s email This is a quick and dirty way of making sure that things don’t fall off the production schedule And it will help you organize your time each week tip number seven review your game at least once a week even if life gets hectic if your job or school gets in the way of you making A lot of progress on your game make yourself at least to look at your game. Just for a half hour once a week It’s really really easy to let two weeks slip by without touching your game And then when you finally get back to it finding yourself totally lost and not remembering what you were doing or where you are at This is the point at which a lot of people quit Don’t let that happen to you tip number eight Don’t worry about production values a lot of people get derailed by trying to make their first game look or sound good Don’t worry about that if your game plays amazing you’ll have plenty of time to work on the polish later But unless you’re adding one of those polish touches just to learn how to do it none of it matters for your first game Keep in mind. There are a lot of great games out there that are made of nothing, but moving squares tip number nine Don’t spend more than one hour trying to do anything yourself if you find yourself stuck on a problem Take a stab at it because it’ll help you learn But you shouldn’t be spending more than an hour on any individual problem in your game given that. It’s your first game everything You’re trying to do probably has an excellent tutorial out there for it use those resources One of the most common quitting points for first-time developers is spending a week making no progress on a problem that the world at large Could have helped them solve in minutes I know that many of us myself included want to solve everything ourselves but take advice from someone who’s learned this the hard way don’t try to do that and Finally tip number 10 make people play your game I know that we mentioned this last time But this is incredibly important you will learn an unbelievable amount just from seeing how people play what you’ve created It’s easy to be embarrassed or shy about these things and it’s easy to look at other games out there and say wow my game Does not measure up to that I’ll show people my game once I have something that does But trust me the path to making great games is marked by all the real you’ll have from people actually playing your earlier work don’t Deny yourself that Incredible resource Hopefully these guidelines should serve to help you get your first game out in no time Well three months at most if you find yourself struggling cut stuff find the smallest possible game you can make make that Once that’s done Find one or two new things that you’d like to experiment with and base your next game around those ideas if you keep things small And you can keep blazing your way through these projects you’ll find that by the time a year is out You’ll really be able to make games that let you experiment with a huge range of design ideas and game types and if you’re wondering just how to keep your game small join us on the next episode for a dive into Prototyping and the idea of Minimum viable product see you then

100 thoughts on “Making Your First Game: Practical Rules – Setting (and Keeping) Goals – Extra Credits

  1. I know these are educational videos…

    They are educational entertaining interesting and helpful

  2. I don't even know were to start or even what kind of game would focus on my skills and is small enough to do.
    I have a big game idea in mind, and I have everything figured out except for how to make it.
    I know I have to start small, something that focus more on art than coding. I want to do a mini shooting game. Just a gun on one side and things coming at it. Were you would have to wait until the object hovers over the target to shoot it. Would that be something simple for me to do? How much would I have to code?

  3. This seems aimed at engine users. Maybe you could help those of us who are just using a programming language?

  4. A great inspiration for anyone is The Binding of Isaac, where the author makes a game around what he belives about the influence of religion during his upbringing and from there he built a game.

  5. A question, what engine should i use to make something like Zelda a link to the past type of game, something that gives me a lot of options, I want to start(even when the video said it was a bad idea)a big project, with graphics close to the snes, so I really want to start now, my dream is to become a videogame programmer and designer, I think I have more talent towards programming , but I have a friend that will help me with the pixelated art, so I think it will be more easy, I expect to use at least 1 year for this game, I dunno if that's to high but idc , I really love videogames, so please, help

  6. Finding people to play your game isn’t as easy as you make it out to be. No one ever wants to do or play something I’ve made

  7. I have An Great Idea For Date (Calendars), So When It Will Be First Of [Month] Then You Will Try Work Alot On Your Project

  8. Hi game creators!
    We have some free ships and asteroids and other assets for your games on our channel & tutorials best of luck with your project.

    if you do decide to use our stuff we would love to see your creations tweet or message us on facebook Instagram . stay awesome!

  9. ı realy dont know anything even html and ı dont have money to buy something so am ı make a game at least mario ( ı got potato pc )

  10. Ha! When first try coding it over 100s of error from small script, but now I know how to make less error 20 error or so.

  11. one important aspect of a game is the story like where the character is in the game and how did they get there or the motivation behind the game's main villain's evil plan as well as how further gameplay would add more to the story

  12. I wish I saw this video when I was writing my bachelor's thesis : D which is completely unrelated to games, but tips are really good

  13. you are the most experienced here, but can you provide some advise a list of starter engines for game creators or review at least some of them?

  14. Id like to have a list of the tasks needed to develop a complete game, like characters designs, animations, mechanics, physics, graphics

  15. Have an idea for a game, that's done before, but you are making big changes to the gameplay. However, you are just starting. What do you do, try a little and throw it away in favor of another? What about working on many small games, in order to make your main idea better and better.

  16. I remember the time I spent over 8 hours spread across about two weeks trying to solve one issue in my shitty Construct game then didn't even touch anything to do with game development for like three months. I could have used some of these tips.

  17. I don't even want to be a game designer (I want to work on art for games) but I love watching this show. Something about it is so addictive. This team is very good at grabbing your attention on a topic you wouldn't think would be interesting.

  18. Im working on a game called TripleUp+, and its growing fast and my friends love it. and my friends arent nice. thanks for the tips!

  19. Tip #9: Get help.

    I use GameMaker, and there's a Discord server dedicated to it. I use that to ask for help, and it's SO HELPFUL.

  20. Hi! In fact, I really identify myself with points made. One of the most hard points to keep of track is time, since some of the games I try are in a experimental way, and I end up giving up. Other point is showing other people what I have until then, since critics (positive or negative) make me feel like I'm in an ending point when I'm not (That might be a little more personal) 🙂 .
    Please try mine:

  21. I think the only legitimate game I've ever made was a sort of pong game. I think I tried to make an EXTREMELY rudementary jojo's fighting game, but I didn't know how to actually implement the fighting. It'd be nice though to not make a game on Scratch though

  22. Mmmmmmm please make more . So that others may Also know ……I tried and it came Ty…….very much love to the person who have made this video …….tyty……

  23. I'm making a top down pixelated shooter game where you play as a mafia member and plans to rise up from the criminal underworld in a span of decades in Game Maker. It's freaking hard to make up alot of the stuff.

  24. Also when you are having a friend or a family member playtest your game don't tell them stuff they need to know. If you have to tell them something for them to learn to do it in the game then thats bad game design. Everything gameplay wise you should need to know should be available in the game as a tutorial or just a menu screen.

  25. I have a big idea that I already have pretty well planned out, but It’s gonna take at least a year to fully complete. And I’m not going too far here, I just don’t have much time, and I want my game to take a long time to complete (as a player) not just because of it’s difficulty. I want to spend time on my graphics because I think I have the skill. I’m going deep, I know, but I feel passionate about my project, and in the end, it’s just for me and some friends to enjoy, so I’m not going to take this advice to make a game that I think can be completed in a month.

  26. Took me half a year to think about the game… A week to get motivated… A few days to think about the coding… And a few weeks to program it… Lol… Horrible..

  27. "Don't plan something that'll take longer than a month. It's gonna take longer than a month."

    Ah, software engineering as usual.

  28. For beginners ;which software will b easy to start on!? N can we make group online n share ideas with each other n clearing doubts too without being panic!? If u agree:;like n text what u feel n what to want to do!!! 😉

  29. I never actually set a deadline, i work on my game as much as possible while still being a normal, functioning member of society and so far it's working for me.

  30. Go to the internet for help, World: im not taking any freelance right now; figure it out yourself; i dont do work without commission.

  31. Great video. Actually, most of the advises are applicable to every project and almost every skill-learning path. Not only gamedev.

  32. I love restructuring the code so that it is more tidy and mantainable. The problem is I never actually add features

Leave a Reply

Your email address will not be published. Required fields are marked *