Janggi – How To Play

Janggi – How To Play


Janggi: The Board and Setup The Janggi Board is made up of 10 Horizontal Lines and 9 Vertical Lines for a total of 90 playable points or intersections One side plays the Blue Army and the other plays the Red Army The Blue Army always moves first At the center rear of both armies is the Palace which contains the King and two Guards Each Army consists of Two Chariots (Rooks), Two Horses (Knights), Two Elephants, Two Guards (Palace Pawns), Two Cannons, One General (King), and Five Soldiers (Pawns) Janggi: The Basic Rules Unlike Chess Pieces: Janggi Pieces move to and from the intersections of Squares, they do not move on the Squares Pieces may not move through other pieces, except for the Cannon This means that Pieces may block the movement of other pieces This also means that some Pieces can be attacked and not be able to attack back Two Pieces may not occupy the same intersection If a Piece ends its move on an Enemy piece, the Enemy Piece is captured Unlike Chess – The game ends when the Enemy King is Captured Janggi: Pieces, Moves, and Points Unlike Chess Piece Values, Janggi Piece Points Values are Absolute In tournaments where draws are not allowed, draws are resolved by adding up the points of the remaining pieces The red team get 1.5 extra points at the end of the game Soldiers (Pawns) are worth 2 points Pawns can not move backwards Pawns move and capture Forward and Sideways Pawns move only one square per move Pawns in The Palace may be able to move Diagonally Two Pawns side by side are very strong Horses (Knights) are worth 5 points and are the third most powerful piece in the game Knights move like Knights in Chess Knights may NOT jump over other Pieces Chariots (Rooks) are worth 13 points and are the most powerful pieces in the game Rooks Move like Rooks in Chess, any number of squares horizontally or vertically Rooks in The Palace may be able to move Diagonally Cannons are worth 7 points and are the second most powerful piece in the game Cannons have many special rules Cannons can only move by jumping over another piece Cannons can not jump other Cannons Cannons can not capture Cannons Cannons can not move if there are no intervening pieces Cannons can jump over friendly or enemy pieces Cannons in The Palace may be able to move Diagonally Because Cannons attack over pieces, this makes them very dangerous to an Enemy King Elephants are worth 3 points Elephants movement is similar to a Knight but with one extra square Elephants move one square horizontally or vertically and TWO squares diagonally This means Elephants can cover a large amount of space quickly, but can easily be blocked by other pieces Guards are worth 3 points Guards move only one square at a time Guards may not leave The Palace The General (King) has no value. Once you lose your King, the game is over Kings move only one square at a time Kings may not leave The Palace Janggi Special Rules – The Palace The Palace is a special area of the board located at the center rear of each army Kings and Guards may NOT leave the Palace In The Palace Pawns, Cannons, Rooks, Kings, and Guards may follow the diagonal lines when able In The Palace Rooks and Cannons may move along the diagonal lines, but may not leave The Palace diagonally In The Palace Pawns can move and capture backwards Enemy Pawns and Rooks in The Palace are very dangerous And that is all you need to know to play your first game of Janggi Remember that the game ends when the King is CAPTURED, so check is usually announced by the attacking player Have fun with your first game of Janggi and maybe we will meet across the board one day Thank you for watching

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