How to Play Sushi Go: Games for Geeks


Hi my friends CA here with the gaming crew. MTK and RB. And this week we’re talking about… we’re talking about Sushi
Go So it is a strategic card passing game.
When we first started to play the game we actually kept this handy on the table
because it’s just a good check as to which cards that I want to keep. The game itself is designed for 2 to 5 players. The number of cards that you deal out is
determined by the number of players that you have. The game is a pretty fast game.
It consists of three rounds of gameplay and the gameplay is based on when all
the cards are run out in your hand. The purpose of the game is obviously to get the most points. So you’re gonna look through your hand that you’re dealt and
you’re going to decide what one do you want to start to collect against.
Everybody who’s playing is going to choose one card and put it facedown then
the whole hand gets passed around to the next person. It really isn’t about the
hand that you have because it will circulate. It’s about the strategy of
what do I think I can collect to get the most point based on what moves around
the table? What do I want to keep to maybe stop my other opponents from
building a higher score than me? Okay so now. Sushi Go! So the chopstick card when you played on your turn actually means you can you
replace this card and instead of putting one card down on your play, you can put
two cards. So it gives you an extra card to play. If you say Sushi Go before
everybody flips over their cards you get a select two from your hand and you put
the chopsticks into the hand that you’re passing and you pass it off to the next
person. So now you’ve got two new cards that you’re flipping over. MTK here
has put down a wasabi and on top of the wasabi… so it basically, basically it’s a
squid nigiri dipped in wasabi and that multiplies his squid point by three. I
think they’re called nigiri. So there’s three types. Egg. Play one of these is
worth one point. Salmon for two points. Squid is worth three points. It increases
the value of these cards if you happen to lay down a wasabi and then you put
one of these rolls on top of the wasabi. Wasabi next nigiri times three.
Alright, see I have three sashimi cards. You can tell from
the bottom it says sashimi times three equals ten. You have to collect three of
these cards in order to get the ten points. And one card, two cards, they have no value. Now these have value. A value of ten. And RB has two tempura cards.
Similar to sashimi, tempura times two equals five. So you would need to collect
two of these cards in order to get five points. Because she has two of them,
they’re worth five points. I put my salmon nigiri on my wispy. Dumpling.. Now the dumpling at the bottom it has the numbers 1 3 6 10 15. Depending on the number of
dumpling cards, it increases your score by that. One dumpling is one point. Two
dumplings is three points. Clearly the more dumplings you have, the higher your
score. And we’re running out of strategic decisions. [whisper: what card will I play?] Ah tempura. Okay so this is the end of our first round. So what we’re going to do is you’re gonna
look at your hand and clearly it makes sense to remove the cards that have no
value. The second is … if you have Maki cards or anybody in the table has
played Maki cards. The Maki cards they have different numbers of rolls on the
top: one, two or three. The end of the round, totalling all your cards. Whoever has the
most of these rolls on their various cards when it’s totalled, it’s the highest
point number with just six points and the person with the second amount gets
three points. And anyone else it doesn’t matter how many cards you have, you would get nothing. If there are ties in either first or second place, those points are
split. So RB has three. MTK has 4. I have two. MTK, so he gets six points and the
person with the second highest which would be RB with three,
she gets three points. So my Maki roll of two has really no value so I discard that. So: 15, 23 and 16. So then all of these
cards that we just played get discarded. And we don’t use that. We don’t use them.
So we go back to the original deck and re-deal. And basically what we just played,
you just play three rounds of that again. So if you have a game tie, the tiebreaker
is whoever has the most pudding. So the pudding card has no real value on your
individual round total but it does come into play at the end of your third round.
The person with the most pudding cards that they’ve accumulated over all three
rounds, gets six additional points and the person with the least, loses six
point. A few benefits to this game in that there is not a lot of setup. It is just
simple deck of cards. So it’s easy to pull out quickly and play. That the the
gameplay is pretty straightforward. There’s not a lot of complicated
decisions. You do the same thing. There is a little bit of strategic play
in there. It’s great simple addition math that even younger kids can do when
you’re sort of tallying your points. And again, the art. The art is just kind of
cute. That’s just, it just makes it fun and whimsical. It’s my word of the week.
Whimsical. I have to agree with CA. I really do like the artwork on the cards.
You’ve especially liked the pudding. Yes the pudding loves me and I love the
pudding. But you can find us here on Friday sharing games a little bit of a
geek twist. I love the sushi theme to it. If you like this content, make sure to tell
us that by leaving a thumbs up or a good review in the comment section. If you’re
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