El juego del go: Filosofía sobre un tablero. 2ª parte: Cómo se juega

El juego del go: Filosofía sobre un tablero. 2ª parte: Cómo se juega


THE GAME OF THE GO: PHILOSOPHY ON A BOARD
PART 2: HOW TO PLAY Like life, go is easy and difficult
both. Understand, really, what it is the game, it takes some time; but in about
few minutes can be explained and learned what it takes to start playing. To understand how to play, we could imagine
that the board is a vast virgin territory. Two pioneers arrive in this territory, trying to take over it. At first all the territory is free, and each one will start by placing their stones as if they were cairns to indicate zones; then they are forming
the territories, until finally everything the board is divided between the two players.
Who has more territory wins the game. This is a very simple example on a board
of 9×9. There are not even stones captured, but it serves to show the ultimate goal
of the game. We can see that the black territory has 30 points, and white territory 26;
Black wins by 4 points. Therefore, it is about fencing territory using
the stones, hence the Chinese name of the game: weichi, which means “fenced.” Can
seem very simple, but as the stones are entering the board the
complications, because both players are trying to do the same, in the same place and at the same time. THE RULES OF THE GAME
The rules of the game are so simple, logical and natural that we can summarize in three:
1st) Rule of the alternation of moves, which means that both players are taking turns putting the stones on the board, one at a time. 2nd) Rule of capture: What does not live, dies. 3rd) Rule of the count of points: Who achieves
more territory wins the game. With these simple rules you could start
to play. And this is perhaps one of the experiences more fun and exciting that the go can provide: Starting from ignorance, discover the game, Playing!. At first one is disoriented, does not know where to put the stones and only see little squares
and black and white circles all over the board. And within that chaos that is occurring,
there is no choice but to go and learn Put clarity and order. If this experience
is shared with another beginner, fun and emotion are duplicated, although the initial learning could become very slow. That’s why, generally, it’s better to play with someone who already knows something, and receive some more explanations Start of the game: The game starts with the empty board,
and, starting the one that uses the black stones, both players are taking turns placing
your stones, one by one, at any intersection free on the board; that is, that is not
You can put a stone at an intersection where another one is already placed, and one
once placed, the stones no longer move, except when they are captured. Catches: When a stone or group of stones are surrounded
and they lose all their liberties, or spaces to breathe, they are captured and removed
of the board, putting itself in a separate place, to be counted at the end of the game. Freedoms or spaces to breathe: They are called freedoms or “spaces to breathe”
from a stone to free intersections adjacent to that stone.
In the middle area of ​​the board a stone He has four freedoms.
On the edge of the board you have three freedoms. And in the corner only two freedoms.
When a stone or group of stones have just a freedom, or space to breathe,
it is said that they are in atari, Japanese word which means “threat”, similar to the check of chess. Groups of stones:
Two or more stones of the same color connected to each other they make up a group The final goal of the game is to fence the biggest number of free intersections or points
of territory, and the game ends by mutual agreement when there is no more territory to conquer. Once the neutral intersections are covered,
without value, the player who uses the stones Black removes the white stones that have
remained imprisoned within its territory and unites them to those captured during the game;
and the player who uses the white stones does the same with blacks. Each player enters the total of stones imprisoned and captured in the territory
of the adversary, thus reducing their number of free intersections. Finally, the number of intersections is counted free or points in the territory of each player,
and the one who has the most is the one who wins. How does the game start? The game starts
with the empty board, and the players can place the stone where they want. In any
site? Anywhere. And what is the purpose of the game? The objective of the game
is to make territory. And how do you shape the territories? To form a territory you have to train as
a kind of wall, a wall, a wall formed with stones, for example, in this territory
we have six points, if I place a stone Inside, I no longer have six, I have five. Ah!
I have made a territory of eight points. I think the stones are also captured
during the game … Yes, to capture a stone you have to surround it, that’s how it is
atari position, if you place here, this stone has to leave, and what happens with
the chips captured? They are saved until end of the game, when the game has
finished, the captured stones come back to the board, then my territory of eight
points now only has seven, exact. As already said, the game ends with
mutual agreement between the players. This is because sometimes, and especially among beginners, it may not be easy to discover the moment when there is no more territory by
conquer, or because it is not easy to know if A group of stones is alive or dead.
If there is no more territory to conquer but one of the two players does not see it that way,
can continue playing, while the other, If you wish, you can spend your turn without playing.
In this case, the player who has continued playing has lost a point with each stone, then
I only had two possibilities: Play inside of its own territory, with which it decreases,
or play in the opponent’s territory, which increases the number of prisoners.
At the end of the game, the stones are imprisoned that they can not form a living group, and they withdraw
of the board without the need to cover all liberties. Therefore, capture the prisoners
It is equivalent to playing within one’s own territory. It can also happen that there is more territory
to conquer or points at stake, but one of the two players do not see it that way; for example,
it might be necessary to defend some point weak in one’s own territory, or could
reduce the territory of the adversary … Passing the turn without playing in such cases is
how to let the opponent play twice followed, with the loss that implies.
Before agreeing to the end of the game, there is be careful with the points that look
neutral but they are not. We see an example where white plays at point “A”
they earn a point, but they lose it if it’s their turn of the black ones.
In any case, if there are doubts about the final moment of departure, the most recommendable
is to keep playing, especially if you put in danger the adversary’s territory and this
must respond, because in that case there is no loss. In addition, it can be very pedagogical, in the end
starting, look for the weak points in the formation of stones. We now see an example on the big board. This game was played between Honinbo Dosaku
and Yasui Shunchi, in the year 1683, and it is commented in the book “El Go, a millennial oriental game (History, philosophy, rules of the game …)” Before starting to count the territory first the neutral points are filled in, in Japanese,
Give me points. They are the intersections that in The graphic is marked with a square. Then the prisoners are removed. After the total of stones is introduced
imprisoned and captured in the territory of each color. Next, being careful not to move the stones that make limit or border,
the stones are ordered, usually in shapes rectangular, with the sole purpose of
to be able to count easier The points of each player are counted and expires
who has more. There is still a small detail. Black makes the first movement of the game, with the advantage that implies. Therefore, in the end they compensate this advantage by giving 5’5 points to White. In Japanese, this concession is called komi. ITEMS WITH HANDICAP Two players of different category can dispute a game in conditions of equality
thanks to a system of concession of advantages or handicap. This system results
an emotion added to the games, when expert players and beginners face
and the game starts with the difference of forces compensated, or balanced. From all these explanations, Logically deducing the way to play,
and all the situations that arise on the board have a logical answer. The
general rule that solves many doubts the beginners is that there is full freedom
to put the stones where you want, with only two exceptions:
1st Play at a point where there is no space to breathe, because “the
suicide “of the stones. 2nd The immediate capture in a situation of ko. And what do we have here? This is the situation
basic of ko, we see that there is a black stone threatened in atari, then white could
take, actually. The situation repeats but conversely, it is now black that can
take, and white could take again, and so to infinity, to avoid this the
rule of the ko states that before returning to take a player has to play in another
part. Here we also have a situation of ko, at this moment it is black that could
take, and in the corner too, here white I could drink. The ko rule is the only artificial rule of the game, and serves to avoid repetition
endless movements that could occur. It applies when a stone is captured,
and the stone that has made the capture can, in turn, be captured immediately afterwards. The ko rule says that the position of the stones on the board should never be left
same as in a previous situation. By Therefore, this rule prevents the other player from capturing
in the next move, since it would occur a repetition of the previous situation,
having to make an “intermediate” move in another point of the board before being able to capture again. Here we see another situation of ko, of which
depends on the survival of these six stones blacks that are surrounded by white stones,
being the turn of black could take in the ko, and white could no longer take, would have
than to look for a threat so black has to respond, as for example here, effectively,
this threatens to fill the vital point and take all this black, black group is bound
to defend, and has not been able to finish the situation of ko, with which white takes to take,
now it is black who has to look for a threat so that white can not fill
the ko, for example …., now is the turn of white, let’s assume that white decides
stay with the six black stones instead to defend these four, with which, white
He decides to finish with the ko. Ko ‘means’ eternity’ in Japanese, and it is
that if it were not for the rule of the ko the game would be eternal. So far the basic rules, with this you can start playing. From now on
we will see more complex situations that occur during the development of a game

2 comments / Add your comment below

  1. Precioso video, esperando con ganas la tercera parte. Descubrí este juego hace poco durante una busqueda de juegos tradicionales de distintas partes del mundo y desde el principio se convirtio en mi favorito, no hay noche que no juegue una partida con mi madre. Además donde vivo no conozco a nadie que juegue, y vuestros videos, ademas de amenos e interesantes me ayudan mucho a comprender y mejorar. Seguid asi! Un saludo desde Valencia 🙂

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