DOTA AUTO CHESS GUIDE: Basic Items

DOTA AUTO CHESS GUIDE: Basic Items


Hi everyone, welcome to my 5 minute guide
on basic items in Auto Chess. Today we will only discuss basic items dropped
directly from creeps. Upgraded items can be made by combining basic items, but we will
not discuss those today. For a graphical list of upgraded items, check out the link in the
video description. Basic items are not to be undervalued: they can be the difference
between winning and losing close battles. As such, you want to equip them as soon as
possible. However, there’s a catch – once items are given to a hero, they cannot be
transferred to more powerful heroes later on… unless you sell that hero. Thus, I would
recommend giving early items to heroes that you’ll likely sell later, so that they can
be repositioned on to more ideal heroes. Now lets talk about which items are most suited
for which heroes. To do that, we’ll group items into four categories, and we’ll discuss
the first three: damage items, health items and mana items. The vast majority of damage items directly
increase the damage done per attack. To maximise damage per second, or DPS for short, you want
to equip these items on heroes that have high attack speed. If you hover over a hero’s portrait,
you’ll see their stats – we’re concerned about the value in brackets, denoting the amount
of time between a hero’s attacks. The lower, the better. As a general rule of thumb, I
would be satisfied putting damage items on heroes with an attack rate of 1.2 seconds
or lower. That being said, there are a few heroes that make incredibly effective use
of damage items, due to their hero abilities. Troll Warlord is the first that comes to mind,
gaining attack speed from both his passive as well as the troll synergy. Templar Assassin is claimed by some to be
the single best hero in the game. Attack items go hand in hand with her attack speed of 1
second, as well as her Refraction ability that keeps her alive, thereby getting lots
of strong attacks out. Luna’s passive ability allows her projectiles
to bounce amongst multiple enemy units. Since the bounce damage is based off Luna’s attack
damage, the bounce amplifies the effect of damage increasing items. Lastly, as if Dragon Knight isn’t powerful
enough, a 2 star Dragon Knight gains splash damage when in dragon form. By the same logic
as Luna, damage increases on Dragon Knight amplify the splash damage. I am personally a fan of stacking all my attack
items on my best physical attacker, rather than spreading all my items across different
heroes. With concentrated firepower, enemy units die more quickly, giving you the numbers
advantage during long battles. Another important tactic to note is the synergy between damage
and lifesteal: the more attack damage you do, the more you heal from lifesteal, so you
want Morbid Mask on your best physical attacker. That being said, be very careful – if that
hero is holding a Quarterstaff, it will combine with Morbid Mask to form the Mask of Madness,
which has the downside of -10 armour. You typically want to avoid this for obvious reasons. Next, we move on to health items. Most heroes
could use more health, but some need it more than others, particularly those that die before
casting their spells during battle. If there are no such heroes, I would highly recommend
equipping heroes with transform abilities such as Dragon Knight, Lycan and the new Terrorblade
with health items. What I typically observe is that these heroes are able to get their
transform ability off in most battles, but by then their health is so low that they die
a couple seconds later, unable to make a huge impact on the battle while in their more powerful
form. Health items allow them to stay in battle in their powerful form longer. Finally, we have mana items, which grant two
benefits. First, with faster mana regeneration, your spells fire off earlier than your opponent’s.
This is a huge deal for crowd control spells – spells that disable your opponent. Heroes
like Medusa, Kunkka and Tidehunter are thus prime targets for mana regen items. Second
benefit is the ability to cast your spells more often. For this, you want to find spells
that have a low cooldown; anything 5 seconds or less would make a good candidate for mana
regen. My favourite hero to put an early Crown on, one that’s often overlooked because it
doesn’t appear to be a spellcaster at first glance, is Slardar. His Corrosive Haze has
a ridiculously low 3 second cooldown; he would be spamming minus armour on his enemies if
not for the fact that the ability costs 100 mana each time. This is where mana regen items
shine the most. To conclude, we’ve learnt that some heroes
make better use of certain items than others, hence it is often good to hold on to items
until you find an ideal hero to equip them on, or to equip items on sellable heroes so
you can reposition your items later on. That is all we will cover for this video, hope
this helps with your Auto Chess games, and let me know what you think of this guide in
the comments section.

7 thoughts on “DOTA AUTO CHESS GUIDE: Basic Items

  1. Great video, I would just mention that often you want your attack damage items on your cc heroes like tidehunter and medusa in the lategame as higher damage increases the mana earned, and often the battle is decided by who gets their cc off first. (Although mana gain for attk damage is capped so you also may want to spread these items.)

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