AUTO CHESS EPIC GAME (1/2) + BENEFITS OF RANKED PLAY

AUTO CHESS EPIC GAME (1/2) + BENEFITS OF RANKED PLAY


Hey everyone, hope y’all are enjoting the
autochess videos so far. I just came off a ludicrously epic game which I’d like to showcase.
The video footage of that game is playing in the background right now, but we won’t
commentate on that because the early game is quite standard and boring. Instead, let’s talk about ranked
play. Now, by default when you queue for an auto
chess game, you’ll be matched up against random players from your region. This is known as
a public game, or pub game for short, and is how the vast majority of players get their
fix of auto chess. If your pub game experiences are similar to mine, you’ll find that most
of your opponents will have the Knight rank, with several Pawns and Unknowns here and there
– that’s perfectly normal. If you wish to challenge yourself however, there are private
lobbies available, where players have a minimum rank of Bishop. Those are organised by various
comminities; at the time of this video, the biggest such English-speaking community is
the QIHL league. You can find a link to theur Discord in the video description. Now I know what you’re thinking. I play Auto
Chess for fun, rank doesn’t matter, so why should I join such a league? I’ll share with
you my positive personal experiences with this league, and if these reasons compel you,
why not give it a shot yourself? The first thing is, in ranked lobbies players
generally don’t throw or concede games, which is fairly important in Auto Chess. Because
Auto Chess randomly pits your army of heroes versus that of other players, having a quitter
in the game makes battle outcomes more dependent on the random pairing system than the strength
of one’s lineup – whoever gets matched against the quitter more often gets more battle wins.
Quitters also make it impossible to pursue a losing streak strategy, which was deliberately
built into the game as a catch up mechanic. If you’re chasing a lose streak in a pub game
and get matched against a quitter with no army, your entire economy engine just falls
apart. In ranked lobbies this occurs much less often – in fact I’ve never seen a quitter
in the ranked games I’ve played thus far. The next thing is, ranked lobbies make the
ranking system more meaningful, which is great if you enjoy the progression aspect of games.
Currently there are two progression mechanics in auto chess: you get candies for finishing
in the top 3, and you have a rank ranging from Pawn to Queen. Gaining candies is fairly
straightforward, gaining ranks much less so because you can lose ranks if you perform
poorly, and that is demoralising! Moreso if your opponents are all ranked lower than you:
your ranking will drop much more if you’re a Bishop playing against all Knights and Pawns.
If the idea of losing multiple ranks on a loss is unappealing to you, consider joining
lobbies where opponents are of roughly the same rank as you. That’s how most competitive
video games perform matchmaking anyway – Auto Chess would have that feature as well
had it been a standalone game instead of a Dota mod, which only allows for random pub
games. Third thing, if you enjoy the social aspect
of gaming, ranked lobbies offer more player interaction. In pubs, there’s pretty much
no chat, to the point where you wonder if you’re playing against AI. In contrast, in
ranked lobbies players come from the same community and typically speak the same language. One cool bonus about Auto Chess is that it’s
less ping sensitive than most other video games. First person shooters and MOBAs like
Dota require quick reactions and perfect timing, much more so than Auto Chess. This means you’re
not hampering yourself too much by playing on distant servers with 200ms ping times.
Thus, even if no one is hosting a ranked lobby for
your region, joining a ranked game hosted on a distant server is a reasonable alternative. Last but not least, a significant quality
of life improvement i experienced upon switching from pub games to ranked lobbies is that games
begin faster. On average, I need to queue 4 times for a pub game due to someone declining
the match, people taking ages to press the Accept button, and players failing to load
into the game every now and then. All these add up to huge amounts of wasted time – lots
of alt-tabbing to accept matches, and if someone fails to load, that’s a 3 minute delay. People
in ranked lobbies generally do not have this problem: everyone hits the Accept button in
a timely manner and hardly anyone fails to load in – if you’re a Bishop or higher, chances
are your PC isn’t a potato. All this means less downtime and more time spent on Auto
Chess. So yeah, if you were initially unconvinced
or unsure of playing in ranked lobbies, hopefully my personal perspective helps!

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